Post by master tim on Apr 10, 2010 15:51:47 GMT -5
Things you could see
IC - In Character
OOC - Out Of Character
Round - The time it takes until it is your turn to post again
Turn - When you post, that is your turn
Recap- tell all the attacks you did in your turn
You rate by % in battle so when you take damage your health % gets lower.
Cannons
anybody can control up to 3 cannons out of the 12 character limit.
characters
You can only have 12 characters on 1 account and if you make more then one account for other characters that Account can't ave any cannons.
Rp
You may have participate in as many RP threads as you wish.
there is no word count minimum for normal RP, but don't think you can get away with posting one line.
Making Profiles is not very hard and they are looked at right away, feel free to rp even if not approved, but you CAN'T fight if not approved. This site is good for people new to RP and en people who have done it for a long time. We even have jobs for long time Rp players, called Rp teaces to help the members who are new to it. You will get payment on the site for doing this.
.keyblades.
For a character to attain a Keyblade, you must buy the Keyblade Wielder ability from the Upgrade Store or it is given as some kind of gift from the site staff.
.munny.
Munny is the currency we use, as they did in the KH games. You gain Munny through posting and completion of Events and Questing and a handful of other things. also 1 post = 10 munny.
.character.death.
In general RPs, death is up to the character's owners. There will always be cases where there is absolutely no way an opponent's character can escape your next attack, in which case it is the character's owner's (the opponent's) DUTY to accept defeat and "black out", basically being knocked unconscious to re spawn at the last place you were before battle. Please, accept defeat where it is due. Just because you can't "die" doesn't mean you can't be defeated.
In events and Quests, your character may be defeated by the QM without your consent. This won't be abused so no worries.
If agreed upon by both parties a battle can be deadly. If one of you are okay with your character permanently being killed off, you can make such an agreement, but it must be labeled. Otherwise, FM's default stand is that there is no character death.
ABILITY POINTS SYSTEM
weapons get 6 AP to start and the player gets 10 AP
So you stat with 16 AP
the weapon has its own powers some of the time just like the person using it and you gain more with every level up or weapon upgrade.
Weak abilities cost 2 AP
low abilities cost 3 AP (+1)
Moderate abilities cost 4 AP
High abilities cost 5 AP (+1)
Strong abilities cost 6 AP
Strong +
Strong ++
Players may choose to begin with weaker but more versatile characters or stronger but more limited characters. They may also choose to reserve some of their AP and add newer abilities later on with it if less is required for them than the amount given.
Level Examples
Weak
Fire: Sora shoots a head-sized fireball from his Keyblade that homes in on a target and explodes for light damage.
low
Fire upgraded (a bit stronger then at weak level)
Moderate
Fira: Sora can either shoot a melon-sized fireball from his Keyblade that homes in on a target and explodes for fair damage, or summon four small comets of flames to orbit around him at high speed for one turn.
high ( small upgrade to moderate abilitys)
Strong
Firaga: Sora gains the ability to create orbs of concentrated fire roughly the size of a human torso. Up to four at a time can be created and they will either orbit the boy in a waving pattern at a rapid pace or be shot out to home in on a target and explode of heavy damage. Fire orbs that are orbiting Sora may also be shot off at any time of the spell's duration. Firaga can last spinning around Sora as he moves for up to three turns.
Status effect abilities ARE allowed, but will be moderated closely. They cannot be coupled with Physical or Magical attacks. It must be possible to dodge them somehow and the effect can only last 3 rounds max. Healing powers can also be made but it must have a limit to how many times you use in a topic. the limit is 5 times for healing powers.Telekinesis is a rare power and not to many people will have this power.
No portals or teleporting in battle unless you are using them to flee and therefore forfeit the fight.
You can't have Abilities that completely cancel other Abilities/Equips/Whatever out.
Abilities must be able to be dodged. If not then they must have a short range and thus be possible to escape.
Abilities that allow for more than one Transformation per ability are banned.
Implied Abilities are abilities that every character has and they don’t need to be detailed in the profile.
-Worldly Transportation: Characters have some means to move themselves to other Worlds, whether by Gummi Ship or otherwise.
-Summon Weapon: Characters’ weapons can suddenly appear in their hands, but this can't be used to have more weapons accessible to you than your character can carry without an ability.
-Self Immunity: Unless your ability is reflected back at you in some way then you cannot be harmed by your own abilities.
-Self Heal: Heal your character 100% when outside of battle.
-Fantasy Resilience: Any character who is supposed to be an experienced fighter in the KH universe is understood to be resilient to damage on a fantasy level, allowing them to be hit by magic such as fireballs or lightning spells and be hurt but not instantly defeated as a normal person would be. This also applies to being hit by lasers and energy weapons and not being instantly burned through.
equips
in this game Equips are just magic, items, and abilities you can buy.
Class
Warrior
Guardian
Mystic
all classes have one free ability .
Warrior :: Pulse Aura
Send a pulse through your weapon that creates a brute force from any single point on your weapon with a range of a meter from that single point. This force is enough to kick an opponent backwards 5 feet, and maybe break bone, but don’t expect to burst through walls or anything. [3 time use per battle. Each pulse counts as a use.]
Guardian :: Shell Aura
A bowl-shaped, semi-transparent energy shield appears in front of the character using it. This shield only protects the side that it was cast upon. So, if you cast it on your back, it will protect your back only, and so-on. The shield can protect from weak to moderate level attacks. You can move while this shield is cast so feel free to use the shield to ram an opponent. [3 time use per battle. The shield lasts for a single post, unless it is broken by an attack stronger than it is.]
Mystic :: Life Aura
The Mystic has 2 Abilities. The first one is to heal a friend to 100% health. The second is to revive a friend from defeat. Because of these abilities that save your life Mystics are vital, especially in Quests and Plot Events where your chances of defeat are higher. Having a few Mystic friends would be smart. [Can heal other character(s) 3 times per battle OR can revive a single character once per battle, which counts as three uses at once. The healing power heals all members of your party.
side class
they really are just classes within a class. you can have up to 3 side classes.
Summoner
They get one free summon to start with
Trainer
Gains one minion D
muge
stronger with magic spells. gains 2 more uses on magic.
wizard/warlock/witch
Most powerful magic users, can cast spells with a +1 power boost.
knight
stronger close combat fighter.
Healer
can use healing powers 1 more time then other classes.
keyblade Wielder
(must have a keyblade)
gains power over light, strong heart (Can draw even more power from your strong heart.
ninja
speed boost
assassin
critical hits boost ( attack more deadly)
gunner
more powerful with ranged weapons.
swordsmen
combat skills boost with sword weapons.
transformer
start with one free transformation.
Shield wielder
protect (Def boost)
Berserker
power boost and critical hits boost. less def.
hunter
range weapons become more deadly
psychic
Psychic powers
Telekinesis
magician
magic +1
2 more magic uses
weaker strike attacks
lower speed
normal
No powers
sky knight
gains ability to fly for free
RACES[/b
Human
Heartless
Nobody
toon
Replica
Replica rules
You can't make a replica of a cannon but you can make one of one of your other characters or with permission of some other member who has a character you would like to make a Replica of. Like humans and toons Replicas can have keyblades if the person they are a Replica of has one, however you still must pay 1500 munny for something like that.
power levels:
from this you know what changes you having of winning a fight.
E- weak ( most NPC shadows)
D- low power
C- mid power
B-strong
A-very powerful
S- all powerful
This has very little effect on battle but it is a way of rating your power.
IC - In Character
OOC - Out Of Character
Round - The time it takes until it is your turn to post again
Turn - When you post, that is your turn
Recap- tell all the attacks you did in your turn
You rate by % in battle so when you take damage your health % gets lower.
Cannons
anybody can control up to 3 cannons out of the 12 character limit.
characters
You can only have 12 characters on 1 account and if you make more then one account for other characters that Account can't ave any cannons.
Rp
You may have participate in as many RP threads as you wish.
there is no word count minimum for normal RP, but don't think you can get away with posting one line.
Making Profiles is not very hard and they are looked at right away, feel free to rp even if not approved, but you CAN'T fight if not approved. This site is good for people new to RP and en people who have done it for a long time. We even have jobs for long time Rp players, called Rp teaces to help the members who are new to it. You will get payment on the site for doing this.
.keyblades.
For a character to attain a Keyblade, you must buy the Keyblade Wielder ability from the Upgrade Store or it is given as some kind of gift from the site staff.
.munny.
Munny is the currency we use, as they did in the KH games. You gain Munny through posting and completion of Events and Questing and a handful of other things. also 1 post = 10 munny.
.character.death.
In general RPs, death is up to the character's owners. There will always be cases where there is absolutely no way an opponent's character can escape your next attack, in which case it is the character's owner's (the opponent's) DUTY to accept defeat and "black out", basically being knocked unconscious to re spawn at the last place you were before battle. Please, accept defeat where it is due. Just because you can't "die" doesn't mean you can't be defeated.
In events and Quests, your character may be defeated by the QM without your consent. This won't be abused so no worries.
If agreed upon by both parties a battle can be deadly. If one of you are okay with your character permanently being killed off, you can make such an agreement, but it must be labeled. Otherwise, FM's default stand is that there is no character death.
ABILITY POINTS SYSTEM
weapons get 6 AP to start and the player gets 10 AP
So you stat with 16 AP
the weapon has its own powers some of the time just like the person using it and you gain more with every level up or weapon upgrade.
Weak abilities cost 2 AP
low abilities cost 3 AP (+1)
Moderate abilities cost 4 AP
High abilities cost 5 AP (+1)
Strong abilities cost 6 AP
Strong +
Strong ++
Players may choose to begin with weaker but more versatile characters or stronger but more limited characters. They may also choose to reserve some of their AP and add newer abilities later on with it if less is required for them than the amount given.
Level Examples
Weak
Fire: Sora shoots a head-sized fireball from his Keyblade that homes in on a target and explodes for light damage.
low
Fire upgraded (a bit stronger then at weak level)
Moderate
Fira: Sora can either shoot a melon-sized fireball from his Keyblade that homes in on a target and explodes for fair damage, or summon four small comets of flames to orbit around him at high speed for one turn.
high ( small upgrade to moderate abilitys)
Strong
Firaga: Sora gains the ability to create orbs of concentrated fire roughly the size of a human torso. Up to four at a time can be created and they will either orbit the boy in a waving pattern at a rapid pace or be shot out to home in on a target and explode of heavy damage. Fire orbs that are orbiting Sora may also be shot off at any time of the spell's duration. Firaga can last spinning around Sora as he moves for up to three turns.
Status effect abilities ARE allowed, but will be moderated closely. They cannot be coupled with Physical or Magical attacks. It must be possible to dodge them somehow and the effect can only last 3 rounds max. Healing powers can also be made but it must have a limit to how many times you use in a topic. the limit is 5 times for healing powers.Telekinesis is a rare power and not to many people will have this power.
No portals or teleporting in battle unless you are using them to flee and therefore forfeit the fight.
You can't have Abilities that completely cancel other Abilities/Equips/Whatever out.
Abilities must be able to be dodged. If not then they must have a short range and thus be possible to escape.
Abilities that allow for more than one Transformation per ability are banned.
Implied Abilities are abilities that every character has and they don’t need to be detailed in the profile.
-Worldly Transportation: Characters have some means to move themselves to other Worlds, whether by Gummi Ship or otherwise.
-Summon Weapon: Characters’ weapons can suddenly appear in their hands, but this can't be used to have more weapons accessible to you than your character can carry without an ability.
-Self Immunity: Unless your ability is reflected back at you in some way then you cannot be harmed by your own abilities.
-Self Heal: Heal your character 100% when outside of battle.
-Fantasy Resilience: Any character who is supposed to be an experienced fighter in the KH universe is understood to be resilient to damage on a fantasy level, allowing them to be hit by magic such as fireballs or lightning spells and be hurt but not instantly defeated as a normal person would be. This also applies to being hit by lasers and energy weapons and not being instantly burned through.
equips
in this game Equips are just magic, items, and abilities you can buy.
Class
Warrior
Guardian
Mystic
all classes have one free ability .
Warrior :: Pulse Aura
Send a pulse through your weapon that creates a brute force from any single point on your weapon with a range of a meter from that single point. This force is enough to kick an opponent backwards 5 feet, and maybe break bone, but don’t expect to burst through walls or anything. [3 time use per battle. Each pulse counts as a use.]
Guardian :: Shell Aura
A bowl-shaped, semi-transparent energy shield appears in front of the character using it. This shield only protects the side that it was cast upon. So, if you cast it on your back, it will protect your back only, and so-on. The shield can protect from weak to moderate level attacks. You can move while this shield is cast so feel free to use the shield to ram an opponent. [3 time use per battle. The shield lasts for a single post, unless it is broken by an attack stronger than it is.]
Mystic :: Life Aura
The Mystic has 2 Abilities. The first one is to heal a friend to 100% health. The second is to revive a friend from defeat. Because of these abilities that save your life Mystics are vital, especially in Quests and Plot Events where your chances of defeat are higher. Having a few Mystic friends would be smart. [Can heal other character(s) 3 times per battle OR can revive a single character once per battle, which counts as three uses at once. The healing power heals all members of your party.
side class
they really are just classes within a class. you can have up to 3 side classes.
Summoner
They get one free summon to start with
Trainer
Gains one minion D
muge
stronger with magic spells. gains 2 more uses on magic.
wizard/warlock/witch
Most powerful magic users, can cast spells with a +1 power boost.
knight
stronger close combat fighter.
Healer
can use healing powers 1 more time then other classes.
keyblade Wielder
(must have a keyblade)
gains power over light, strong heart (Can draw even more power from your strong heart.
ninja
speed boost
assassin
critical hits boost ( attack more deadly)
gunner
more powerful with ranged weapons.
swordsmen
combat skills boost with sword weapons.
transformer
start with one free transformation.
Shield wielder
protect (Def boost)
Berserker
power boost and critical hits boost. less def.
hunter
range weapons become more deadly
psychic
Psychic powers
Telekinesis
magician
magic +1
2 more magic uses
weaker strike attacks
lower speed
normal
No powers
sky knight
gains ability to fly for free
RACES[/b
Human
Heartless
Nobody
toon
Replica
Replica rules
You can't make a replica of a cannon but you can make one of one of your other characters or with permission of some other member who has a character you would like to make a Replica of. Like humans and toons Replicas can have keyblades if the person they are a Replica of has one, however you still must pay 1500 munny for something like that.
power levels:
from this you know what changes you having of winning a fight.
E- weak ( most NPC shadows)
D- low power
C- mid power
B-strong
A-very powerful
S- all powerful
This has very little effect on battle but it is a way of rating your power.